Call for Papers

Scope of Conference

 

Scope & Topics

Following the tradition of previous conferences on Knowledge, Information and Creativity Support Systems, KICSS 2016 will cover all aspects of knowledge management, knowledge engineering, intelligent information systems, and creativity in an information technology context, including computational creativity and its cognitive and collaborative aspects. Papers reporting original unpublished research results on theoretical foundations, IT implementations of decision support and expert systems, as well as case studies of successful applications of the above-mentioned ideas in various fields are equally solicited.

KICSS 2016 publishes original research papers and review papers, as well as auxiliary materials such as case studies, technical reports, etc.

 

Topics of Interest

    Anticipatory networks, systems, and decisions
    Autonomous creative systems
    Cognitive foundations of knowledge
    Cognitive and psychological issues in creativity research
    Cognitive foundations of knowledge
    Collaborative activities in Living Labs
    Collaborative idea generation and creativity
    Collaborative knowledge creation
    Collaborative working environments fostering creativity
    Complex system modelling
    Computer supported creativity
    Creative approaches to model technological evolution
    Creative business models
    Creative conflict resolution
    Creative coordination and cooperation mechanisms
    Creative decision processes
    Creative interaction techniques
    Creative model building
    Creative reasoning and decision making
    Creative research environments and their performance
    Creative social computing
    Creative visualisation of data and knowledge
    Creativity in finance
    Creativity in augmented reality
    Creativity in health care
    Creativity in mobile applications
    Creativity in social media
    Creativity in the Cloud
    Creativity measurement
    Creativity support systems
    Creativity transfer and stimulation
    Creativity vs. rationality
    Creativity-enhancing interfaces
    Creativity-oriented information system architectures
    Decision sciences
    Decision support systems (DSS)
    Discovering opportunities, threats and challenges
    Foresight support systems (FSS)
    Future Internet and knowledge-based society
    Future exploration and modelling
    Future perspectives of knowledge, information, and creativity support
    Game-theoretical aspects of knowledge
    General creative systems (GCS)
    Group recommendation, and advise
    Heuristics and general problem solving
    Identifying real options in complex business environments
    Information fusion
    Information quality
    Intelligent analysis of Big Data
    Knowledge extraction, creation, and acquisition
    Knowledge in multi-agent systems
    Knowledge integration
    Knowledge management in business, industry, and administration
    Knowledge representation and reasoning
    Knowledge verification and validation
    Living Lab support systems (LLSS)
    Machine learning and creativity
    Malicious creativity in the web, its discovery and remedy
    Mathematical models of creative processes
    Multi- and interdisciplinary approaches in creativity research
    Multicriteria decision making
    Natural language analysis
    Non-monotonic reasoning
    Ontology creation and management
    Open innovation
    Organizational learning
    Preference modelling
    Reasoning about knowledge
    Recommender systems
    Scientific information management
    Search for a compromise in multicriteria decision making and collaborative games
    Social Computing
    Social factors of collaborative creativity
    Software-based stimulation of creativity
    Supervised and semi-supervised learning
    Trust modeling
    Uncertainty modelling
    Virtual environment design
    Visual Analytics and Intelligent User Interfaces
    Web intelligence tools
    World models

Paper Submission

Submissions must be original and should NOT have been published previously or be under consideration for publication while being evaluated for this Conference.

Accepted papers will be published in the KICSS 2016 Conference Proceedings and will be processed for publication in IEEE Xplore, for which at least one author is required to register for the conference at the full rate.

Paper length should be six pages at maximum including figures, tables, references, and appendices. For paper format download the IEEE template in http://www.ieee.org/conferences_events/conferences/publishing/templates.html

Authors must submit their paper through online system:                 https://www.easychair.org/conferences/?conf=kicss2016

Any questions that related with KICSS 2016 please contact us  through E-mail : kicss2016@binus.edu, kicss2016@gmail.com